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Trainyard

trainyard_1 · Large

At a glance

Keycards
GreenBlue
Card readers
4Green 3 · Blue 1
Fuse
14 fuse box locations
Radiation zones
Medium25 rad/s· rises again on reset
Puzzle reset
30min
Recyclers
1

Worth knowing before you go

  • Cards wear out. Green and blue survive four swipes, red only two.
  • One fuse keeps the power on for about 3 minutes. With several doors you may not make it round in time, so bring spares. The fuse duration is set by the server, so treat it as a rough figure.

The reader count is how many doors that card opens. How many fuses to bring depends on your route and is not in the game files, so counts appear only where they are known.

Fly through

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Floor plan

Trainyard Floor plan

Seen from directly above. Brighter means taller, colours mark materials.