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Military Tunnel

military_tunnel_1 · Large

At a glance

Keycards
GreenBlueRed
Card readers
6Green 2 · Blue 2 · Red 2
Fuse
22 fuse box locations
Radiation zones
Medium25 rad/s· rises again on reset
Puzzle reset
30min
Recyclers
1
Blocker
Since September 2026 a destructible barrier sits on the way into red-card areas. It takes 1 C4 or 5 satchels, and once broken it does not come back.

Worth knowing before you go

  • Cards wear out. Green and blue survive four swipes, red only two.
  • One fuse keeps the power on for about 3 minutes. With several doors you may not make it round in time, so bring spares. The fuse duration is set by the server, so treat it as a rough figure.

The reader count is how many doors that card opens. How many fuses to bring depends on your route and is not in the game files, so counts appear only where they are known.

Fly through

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Floor plan

Military Tunnel Floor plan

Seen from directly above. Brighter means taller, colours mark materials.