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Launch Site

launch_site_1 · Extra large

At a glance

Keycards
GreenRed
Card readers
5Green 1 · Red 4
Fuse
24 fuse box locations
Radiation zones
High51 rad/s· rises again on reset
Puzzle reset
30min
Recyclers
1
Blocker
Since September 2026 a destructible barrier sits on the way into red-card areas. It takes 1 C4 or 5 satchels, and once broken it does not come back.

Worth knowing before you go

  • Cards wear out. Green and blue survive four swipes, red only two.
  • One fuse keeps the power on for about 3 minutes. With several doors you may not make it round in time, so bring spares. The fuse duration is set by the server, so treat it as a rough figure.

The reader count is how many doors that card opens. How many fuses to bring depends on your route and is not in the game files, so counts appear only where they are known.

Fly through

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Floor plan

Launch Site Floor plan

Seen from directly above. Brighter means taller, colours mark materials.